2ndLife

Duration

Jan 2023 to Feb 2023

Role

Research, design and test

Location

Hong Kong

Looking to reduce waste and make a difference? 2Life connects people to exchange goods like clothing and furniture, minimizing landfill waste. Join us to make a positive impact on the world.

Duration

Jan 2023 to Feb 2023

Role

Research, design and test

Location

Hong Kong

What I used

- Figma

- Adobe Photoshop

- Adobe Illustrator

What I did

- Applied the UX design process (empathize, define, ideate, prototype, test) focused on social good

- Built wireframes, mockups, and low- and high-fidelity prototypes

- Developed a dedicated mobile app and a responsive website

- Ensured accessibility in design

- Iterated on designs

Project background

Type: 3rd project for social goods from Google UX design course

Duration: 1 month

Client: People who wants to exchange goods

Time: Jan 2023

User's Pain Points

Hi, I’m Joanne! I love shopping but often end up with unused items. I feel wasteful throwing away good things, so I’m looking for an app to exchange goods with like-minded people.

Solutions

My proposed solution is a platform for users to exchange goods. It features a chat for direct communication and a quick response tool for scheduling meetings and confirming deals.

User journey

The journey map traces a user's experience searching for goods to exchange, identifying pain points and designing smoother, user-friendly paths.

Sitemap

I created a responsive website for a seamless experience across devices. Using the sitemap, I ensured a cohesive, consistent user experience with a clear organizational structure, resulting in a visually appealing and functional site.

Userflow

I developed a user flow to visualize and anticipate the steps a typical user takes on the app, ensuring seamless task completion.

Crazy Eight

I conducted a quick ideation exercise to enhance the user experience of exchanging goods. By brainstorming, I identified key strategies to help users find and match with desired items.

Paper and Low Fidelity Wireframe

To start the wireframing process, I created paper wireframes which were later refined based on feedback. Following this, I translated the design into a digital version using Figma.

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Affinity Diagram

Affinity diagrams help me group research insights, identifying key themes and patterns to better understand and define problems in app design.

Refined Parts

Based on usability studies, I refined the design by adding a "reject" button to cancel deals, a "cancel request" button for scheduled requests, and a "sent" status for tracking. I also introduced an overlay frame to clarify item selection after tapping "match."

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Impact and Insights

Users felt the app effectively repurposed waste, contributing to waste reduction. A peer noted, "2Life personalizes environmental awareness and makes it easy and engaging." I learned that breaking down big problems and prioritizing user needs leads to feasible, effective solutions.

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